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Features

  • Multi-window and multi-viewport support
  • Frame synchronization, swap buffer synchronization (hardware) and application data synchronization.
  • Fisheye projection
  • Application of warping and blending meshes to fisheye and flat geometry
  • Independent frame buffer resolution from window size
  • 3D/Stereoscopic rendering
    • Active/Quadbuffer stereo
    • Passive stereo
    • DLP/Checkerboard stereo
    • Line interlaced stereo
    • Anaglyph stereo
  • PNG texture management
  • GLSL shader management
  • Freetype font management
  • VRPN client
    • Positional 6DOF tracking
    • Various input devices
    • Kinect Skeleton tracking
  • Statistics and performance graphs
  • External TCP control interface (telnet, GUI applications, Android apps, iOS apps)
  • Easy thread handling (GLFW)
  • Joystick and gamepad support (GLFW)
  • Anti-aliasing (MSAA and FXAA)
  • PNG, JPG or TGA screen recording (3D and transparency)
  • PNG viewport overlays